Then you have the wider picture of things that you'd maybe overlook when getting started. Creating all the systems and functionalities would also be a monumental coding challenge. Creating the amount of assets for a project like this with a crew Clash's size would take at LEAST a year - and probably even longer. Who oversees this? Who decides who gets paid what or what the money goes to initially? If there's enough to actually pay the staff, how do you decide who gets what? Is it still a volunteer effort despite being in a position to attempt profitability and the money solely supports the game and servers? There's a lot of room for corruption or rash decisions amongst a rag-tag crew of former Toontown private server volunteers.Ĭreating an MMO from scratch is no easy feat - even when you have a general guideline of sorts to build off of in the form of Toontown. Then you move to the next biggest murky area of money. A lot of the developers are really only proficient in Python, and might struggle mightily trying to pick up C# or C++. Lots of people love what has been created and don't want to abandon it. While I feel as though the team could definitely do it if they truly wanted to, taking the time to stop and halt the current game, and pivot to a new codebase and infrastructure (as I'm assuming the new game would not be done in python and panda3d, as that's just kneecapping yourself when other engines have so much more flexibility and access) is hard to do. I can't lie and say Corporate Clash hasn't said at least what-if talks about it a few times in past years, but really it just comes down to it being a monumental task. If CC or TTR staff didn’t feel like their work was worth it do you really think they would still be at it 10 years after the game closed?Īnd the community gets two teams that are dedicated to quality and not tied to a Money hungry company forced to work under insane time crunches to make us the paying customer happy. The teams get to sit back at the release of an update knowing we the community are enjoying the fruits of their hard work. You now have 1000’s of people paying you to make something and expecting it to be great. When you monetize something like this you raise your stress and workload. We saw what happened when Disney realized ToonTown wasn’t as profitable as it was. I think by adding new content while still maintaining the essence of the game is what makes everyone drawn into it.Ģ) Disney was in it for the money… We (the community) are in it for the love and passion of such an integral part of our childhood. Imho, Toontown is one of the best things to ever come out of Disney and by taking it apart at the smallest levels (which you would have to in order to make a profit) isn’t in the spirit of what makes Toontown such a lasting game and it wouldn’t be “Toontown” I don’t think anyone is looking to reinvent the wheel. 2) Doing it for the money would ruin the experience of Post Disney TT. My take on this is- 1) Toontown would cease to exist if it were remade to be profitable. It’s is a thought experiment about whether an object which has had all of its original components replaced remains the same object. It’s a classic case of a paradox called The Ship of Theseus. My question though for you op is, if you rebuild all of that is it still ToonTown. Now, theoretically they could rebuild everything from base code to finish game with different base code, artworks, original character models and all of that… Create a Toontown Rewritten Logo! See you later! Goodbye!- Created using PowToon - Free sign up at - Create animated videos.As others have said… legally the base code, artworks, original character models and all of that is copyrighted by Disney.įor anyone to make a profit off it would be copyright infringement. This game contains no subscriptions, advertisements, donations, or any other forms of revenue. Toontown Rewritten is an entirely free game, funded out of pocket by its staff members. Toontown Rewritten is not affiliated with The Walt Disney Company and/or the Disney Interactive Media Group. All logos below were designed and created by'Piranhartist', with the final official release logo being tweaked and remade using vector tools by'LostHero' based on the feedback provided by the rest of the Toontown Rewritten team's artists. The game was shut down, and is no longer accessible to the public, other than fanmade servers such as. This is being done to put more focus on Club Penguin and more Disney mobile apps. On August 20, 2013, Disney announced that after 10 years, Toontown Online would shut down on September 19. This is a game designed for players of all ages. Toontown: Corporate Clash is a completely free to play massively multiplayer online game designed to be the new experience of a game many of us loved.
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