![]() GTH: Can you share anything about the team’s journey to get to where you are today? I saw on the website that you’ve got quite a sizeable team – what has it been like combining resources and talents, and what kind of things have you learnt along the way?ĭF : ‘I started teaching myself game development via YouTube tutorials, forum threads, and Udemy courses. ‘ In many ways, we acknowledge we’re standing on the shoulders of giants like EFT and DayZ, and want to pay homage to them, show a level of irreverence for the work they’ve done and continue moving the extraction genre forward in a meaningful way.‘ Our team was heavily inspired by games like STALKER, Squad, Insurgency, Escape From Tarkov, The Division, Fallout, Arma 2 & 3, and DayZ.‘ ‘Continue moving the extraction genre forward in a meaningful way’ ![]() Not just seeing what they’ve done well, but understanding where they fell short in the eyes of their respective player bases. There are some rather awesome extraction shooters and looter shooters that give us a ton of references on what we aim to learn from. ![]() Are there any other games out there that kickstarted the interest in building an extraction shooter like this one?ĭF: ‘I think as we continue to develop, we’ll start to see We The People grow into its own skin, so to speak. I’ve heard how eager you all are to bring something fresh to a genre that in many ways is just finding its feet, but I’d like to hear first-hand the inspirations behind We The People. GTH: Everything about We The People really impresses me and it speaks to me and what I look for in a game. Inspiring Greatness And Starting the Journey Read on to check out my interview with Drew Falck, the Creative Director at Small Indie Company. It’s in development as we speak, and after connecting with the team, I learned how the game came to exist, how that development journey has unfolded, and why We The People is so exciting. We The People is an ambitious indie title from Small Indie Company, and it sees players dive headlong into a post-apocalyptic extraction shooter with hardcore survival elements. So, when I came across We The People, I was nothing short of enthused about the game’s base concept. ![]() And recently, I’ve been venturing deeper into the world of extraction shooters – particularly the more hardcore variants such as Escape From Tarkov. Personally, I’ve been an absolute sucker for an exciting, no-holds-barred apocalyptic adventure for quite some time. ![]()
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